![]() In file included from /wrkdirs/usr/ports/games/lwjgl3/work/lwjgl3-3.2.2-full/modules/lwjgl/xxhash/src/generated/c/org_lwjgl_util_xxhash_XXHash.c:10: See also the following bug which provided LWG元 as well So I want them to be separated so that I can install both. Minecraft 1.12 and below use lwjgl but Minecraft 1.13 and up use lwjgl3, I know that I and many others still regularly play 1.12.2 and below because of the fact they are very popular with mod makers and modpack makers. 1 behind the latest release) can use lwgl3, then we should update the existing port. ![]() If lwgl isn't an actual dependency or MultiMC (our port version 0.6.11 is now. Well lwjgl isn’t a dep of multimc, but of Minecraft, on other platforms multiMC will download the lwjgl classes from, but lwjgl doesn’t work in the linuxulator, hence minecraft-client to replace the downloaded with the installed libs. Patch-build.xml stops the building of the *-sources.jar and *-javadoc.jar files that I was deleting before, because they don’t get installed, it very much improves the build time.Īlso, while talking with someone on IRC about updating and level'ing up all our minecraft ports, I investigated MultiMC as the second consumer of lwgl and couldn't identify it as a dependency in their upstream build docs ![]() Could you provide this change (new port) as a diff against the existing games/lwjgl port and add a comment regarding patch-build.xml and why its necessary.
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